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官方对三代尸体自动消失的解释

官方对三代尸体自动消失的解释

http://www.battle.net/forums/thread.aspx?fn=d3-general&t=221827&p=1&#post221827



Bashiok
Blizzard Poster
8. Re: concern about dead monsters | 7/15/2008 10:24:21 PM GMTDT
The main reason for the corpses not being able to stay permanently is the potential number of them on screen at one time, and specifically that each corpse is affected by physics, allowing them to be blasted and thrown all over the place by the force of player abilities.

It's one of the trade offs when integrating new technology, you can get really awesome effects, but they do have a cost. In a 2D world, a sprite of a dead creature doesn't really cost any more (system requirement-wise) than a sprite of something that's alive. Probably less. In a 3D world where a creature dies and then needs to have physics calculations thrown onto it so it can bounce and fall and fly around, they cost substantially more.

We remember fondly those situations where you've just completely obliterated a camp of Fallen, and as you're picking up items - marvel in your destruction. That's a feeling and part of the gameplay where if we can realistically keep some of it without sacrificing features or having insane system requirements we'd definitely like to, but no promises.


主要理由是一个画面能容许尸体数量有限。过去 2D/2.5D 里尸体的
存在跟活的怪物差不多,并不会造成什么系统的负担,但 3D里尸体
对物理特性(惯性)的影响就要做相当多的运算....这是画面采用3D
技术后的一个取舍。
what can you offer

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原来是这样的..........

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我来自火星刚到地球什么都不懂

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偶的天啊!相当的,非常的,一定的,要回贴的.

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怎么就没人拜我为偶像那?? ~

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呀呀,好好喜欢一路问情这个地方哦

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呵呵,如果我也能像话裳这样利害就好了,最佩服她了.

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就是尸体会自动消失
心冷了,血还在沸腾!

ACC=wwjd0420

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尸体自动消失,那么存在一个问题:复活的时候就应该是直接复活,而且身上的装备也应该在,而不像D2,需要捡尸体...然后继续打..

就我个人来说,在每个游戏房间里,如果这样的话,总感觉会降低游戏的整体难度

例如:
以D2的场景来说:8个人的房间
在act4当中,打天使(得到2个技能点)任务,如果不要求经验的话,那么完全可以清掉所有的小怪,然后集体死亡....复活之后体力,法力,生命都是满的.再打最终的BOSS,那游戏的难度就被无形中减低了很多...这个问题怎么解决啊?

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强,虽然不懂,仍然帮着看

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